Using UIViews as OpenGL textures for custom view controller transitions

In a previous post I’ve demonstrated how UIKit can be used with a physics engine. For this post I’m going to continue on the topic of mixing UIKit with technologies from the field of game development and show how UIViews can be used as textures in OpenGL. As a practical example I’ve put together a ...

StackOverflow tag popularity by country

StackExchange provides a great little tool called Data Explorer that lets any user run readonly SQL queries on their Q&A sites. I decided to put it to the test and use it to find how many questions got posted from each country for a set of tags. The location information of each question author is ...

Using physics in a UIKit based application

Some of the popular game engines available on iOS like cocos2d and Unity come bundled with physics engines so oftentimes the first thought when you want to add a bit of physics to your app is that you need to use one of the fancy game engines you’ve been hearing so much about. In this ...